/// @description Collision code
// standard collision handling

// Horizontal collisions
if(place_meeting(x+hspd, y, obj_wall)) {
	while(!place_meeting(x+sign(hspd), y, obj_wall)) {
		x += sign(hspd);
	}
	hspd = 0;
}
x += hspd;

// Vertical collisions
if(place_meeting(x, y+vspd, collide_obj)) {
	while(!place_meeting(x, y+sign(vspd), collide_obj)) {
		y += sign(vspd);
	}
	vspd = 0;
}
y += vspd;

show_debug_message("This is a test");